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N!nja $tr!k3r
8/3/04


It was posted on STEAMpowered.com that there will be a server maintenance at 6:00 PM PST tonight. The STEAM games won't be available for about half an hour. The post will be updated once the servers are back up. 


N!nja $tr!k3r
8/2/04

The one and only Kiltron, Ritual mapper and creator of the previously released CZ Deleted Scenes Mission "Terrorist Retaliation" has published a new mission called "Runaway Trains". Here's a brief description:

"You take the role of a French GIGN operative where Terrorists have hijacked a transporter train that is shipping goods and military equipment through Basel, France. They are on a mission to launch a nuke over France killing everyone in the country. They have taken hostages, so you have to find and save them as well. There aren't too many games out there that let you play on dual moving trains navigating through each one to make it to the front. Good luck!"

Note: This map really pushes the HL engine very hard. If you have a low end system, it's probably not going to run very well for you. This mission was made for a beefy machine.
 


N!nja $tr!k3r
7/30/04

Gamespot recently had the chance to play Counter-Strike: Source. The preview doesn't shed much new light on the game, but it does contain a nice video interview with Jess Cliffe and Doug Lombardi.

...but Valve has plans to consider exploring different gameplay types after Source is released. In the meantime, Valve's current plan is to include basically everything featured in Counter-Strike version 1.6 (the most recent version), with as many good features from Condition Zero as possible (minus the features that simply weren't working out too well, like the riot shield--a handheld item that defended players from gunfire).

  

 


N!nja $tr!k3R
7/28/04
Good ol' Valve is informing us that there's only 16 days of bug fixing left. Info on the bug fixation timeline has come from a thread posted earlier this week in HL2 World forums. In the thread, Valve's own Gabe Newell has responded to a delay rumour that has been floating around. Here's a snippet on what he had to say:

"Right now we are looking at our bug numbers. Each day you fix some bugs and you find some new bugs. The net number tells you how quickly you will get to zero. At our current rate of find/fix bugs, we'll be down to zero bugs in 16 days."

Well, let's just cross our fingers and hope all of this is true, and not just some way for Valve to distract us from the game's release date ..
 

[-TDRS-]Ninja-F|ash
[-TDRS-]DrunkenCowboy

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